Having the strongest familiar in all the lands is great—except that word spreads pretty quickly about who you are and what you’re doing. For our heroes, this means having to run all sorts of annoying quests for the guilds! Can Mukohda and his familiars manage to keep the guilds happy without going ludicrously overboard?
DC Comics
The Green Lantern Archives Vol. 5 (DAMAGED)
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IDW Publishing
TMNT Adventures Compendium, Vol 2 (DAMAGED)
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Dark Horse
Dungeons & Dragons: Animated Adventures Library (DAMAGED)
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Mad Cave Studios
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